Chapter -1 - Miscellaneous Info

Mar 30, 2026
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Reputation rankings: 1. Emperor - 2000 points - Entitled to own an empire which must consist of at least 5 Kingdoms merged together. 2. King - 1500 points - Entitled to own a kingdom that must have at least 2 High-tier cities including a capital. 3. Duke - 1200 points - Entitled to create/own a city that must be at least, 1/4th of the Kingdom’s territory. Can alternatively be appointed as city lord for the capital city. 4. Minor Duke - 1000 points - Entitled to create/own a town that must not grow to more than 1/10th of the Kingdom’s territory. Can alternatively be appointed city lord for a High-tier city. 5. High Noble - 700 points - Entitled to be appointed as a city lord for a Mid-tier city. Total Immunity from the law starts from here. 6. Noble - 500 points - Entitled to be appointed as city lord for a Small-tier city. Major immunity to the law. 7. Minor Noble - 300 points - Entitled to take a governmental position as well as special rights to land in any small-tier city. Can alternatively be appointed a lord of a maximum of 5 towns. Minor immunity to the law. 8. Lord - 100 points - Entitled to be appointed as a lord of a town. No other powers. Guild Reputation rankings; 1. Fledgling Group - 0 points - Tier 0 2. Guild - 10000 points - Tier 1 3. Association - 25000 points - Tier 2 4. Organization - 50000 points - Tier 3 5. Hegemon - 75000 points - Tier 4 6. World Power - 100000 points - Tier 5 7. Universal Power - 200000 points - Tier 6 8. Divine Pantheon - 500000 points - Tier 7 Treasure Chest rankings: 1. Divine Chest - priceless - 70% chance for a legendary item, 30% chance for a divine item. 2. Legendary Chest - 300,000 platinum at least - 70% chance for an epic item, 30% chance for a legendary item. 3. Epic Chest - 3,000 platinum at least - 70% chance for an rare item, 30% chance for a epic item. 4. Rare Chest - 10 platinum at least - 70% chance for an uncommon item, 30% chance for a rare item. 5. Uncommon Chest - 10 gold at least - 70% chance for an common item, 30% chance for a uncommon item. 6. Common Chest - 1 gold - 70% chance for an trash-tier item, 30% chance for a common item. Weapon/Item Rankings: 1. Divine - Priceless - Non-existent drop rate 2. Legendary - 1,000,000 gold minimum - 0.000000000001% drop rate for monsters above Colonel rank 3. Epic - 50,000 gold minimum - 0.1% drop rate for monsters above Major rank. 4. Rare - 50 gold minimum - 10% drop rate for monsters above Captain rank 5. Uncommon - 50 silver minimum - 20% drop rate for monsters above Lieutenant rank 6. Common - 50 bronze minimum - 70% drop rate for monsters above Sergeant rank 7. Trash-tier - Price tag cannot be given to rubbish - Check your neighbor’s garbage can, you’ll definitely find one or two. Hidden Weapon/Item Rankings: 1. Semi-Legendary 2. Pseudo-Legendary 3. Semi-Epic 4. Pseudo-Epic (The above rankings only apply to player made items) Monster Rankings: 1. General - Minimum 100,000,000 HP - World boss tier monster 2. Colonel - Minimum 10,000,000 HP - Continental boss tier monster 3. Major - Minimum 1,000,000 HP - Regional boss tier monster 4. Captain - Minimum 100,000 HP - Dungeon boss tier monster 5. Lieutenant - Minimum 10,000 HP - Mini-Dungeon boss tier monster 6. Sergeant - Minimum 1,000 HP - Party tier boss monster 7. Specialist - Minimum 500 HP - Common monster 8. Private - Minimum 100 HP - Cannon fodder monster Item/Potion/Consumable quality ranking: 1. Perfect - 100% effectiveness 2. Exquisite - 70% effectiveness 3. Superb - 50% effectiveness 4. Notable - 30% effectiveness 5. Average - 10% effectiveness 6. Poor - 1% effectiveness Class Promotion Rankings: 1. Rank 0 - Beginner - Level 0 to 10 2. Rank 1 - Adventurer - Level 10 to 50 3. Rank 2 - Lord - Level 50 to 100 4. Rank 3 - King - Level 100 to 150 5. Rank 4 - Emperor - Level 150 to 200 6. Rank 5 - Demigod - Level 200 to 250 7. Rank 6 - Godling - Level 250 to 300 8. Rank 7- God - Level 300 to 400