completedI Just Want Players to Save Money, They Insist on Giving Me!
by Chen Tang Resting on the Moon
Ke Jin transmigrated into a gaming world dominated by exploitative pay-to-win systems, where ruthless corporations engineered endless spending through manipulative monetization schemes. As a gaming enthusiast from his past life, he obtained the Free Game Production System and committed to liberating players through unprecedented generosity and complete cost-free access. His approach seemed unbeatable: flood the market with rewards. Distribute 50 free draws during summer heat. Gift 100 pulls on the second launch day. Reach 50 daily actives and grant premium skins valued at 999 currency. Release 50,000 crystals to celebrate his planner's niece turning seventeen years, three months, and seven days old. Surely this abundance would eliminate all spending incentive? His secretary arrived with staggering news: their first game generated over 100 million in daily transaction volume within twenty-four hours of launch. "That's catastrophic!" Ke Jin exclaimed. "What about the game offering full 100-99 discount vouchers from start? Its revenue must be disastrous." The secretary delivered the bewildering answer: "Players are praising us as the most virtuous company imaginable, convinced your business faces bankruptcy. So they're spending heavily. That game sold 100 million copies globally. Congratulations—you've earned one billion." At 3:30 a.m., Ke Jin typed desperately: "I'm begging you, cease spending. You're genuinely destroying me." The players unanimously responded: "Boss is suffering—everyone top up now!"
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