Turlough carries a double burden: he's an orc in a world skeptical of orc mages, and he bears the Curse of the Barbarian. This curse demands blood—only combat can grant him experience and strength. In a realm ravaged by necromancers, dragons, and invading armies, such a curse would merely be inconvenient. But Turlough inhabits a different world entirely. Peace has reigned unchallenged for decades, eliminating the conflicts and monsters that once forged warriors. Without battles to fight, Turlough's potential withers. No enemies challenge him. No wars demand his strength. Stagnation threatens to claim him. Then opportunity strikes. A portal opens in his master's study, and Turlough seizes it without hesitation. He expects demons, monsters, worthy threats to fuel his curse. Instead, he emerges into a sprawling metropolis of skyscrapers and dazzling lights. Vibrant-suited figures race through the streets—superheroes and supervillains engaged in spectacular combat. An orc mage has arrived in a world of superpowers and superhuman conflict. Can he adapt to this strange realm? What dangers and opportunities await him in a city of heroes?
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