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Might of Players

by Malphegor

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Seven hundred years of resisting the Radiant Church and dodging divine ascension have shaped Viktor—Aeltia's most unconventional necromancer—into a master of power without godhood. His two latest acquisitions are game-changers: a direct internet link to modern Earth and a captured divine essence serving as a god's consciousness backup. The audacious plan? Disguise Aeltia as a virtual reality game, recruit Earth's gamers as embodied divine avatars, and orchestrate trolling campaigns across every gaming forum imaginable. His mounting challenges? Concealment beneath piles of rotting corpses, constant demands from a persistent divine essence toward apotheosis, and reconstructing HTML knowledge from seven centuries past. Yet Viktor commands substantial advantages—a mysterious paladin ally and magical expertise spanning the ages. This interdimensional gaming revolution could fundamentally reshape both worlds, provided his questionable web design doesn't sabotage the entire operation. Creating a god proves far more rewarding than becoming one.