Wizard: I Have a Game Panelongoing
Fantasy

Wizard: I Have a Game Panel

by The Ink Falls on the Other Shore Flower

4.5(307 reviews)
242 views
410 chapters
0 saved

Su Chen's consciousness awakens in Glory of Truth, the game world he once knew, but not as he remembered it. He inhabits the body of Lohr, a young wizard living in the golden age of magical ascendance—a time when wizardry itself has triumphed over divine forces and flourishes across unprecedented frontiers. Three schools of wizardry dominate this era. Elemental wizards command the reshaping of nature itself, their ancient tradition balancing devastating offense with steadfast defense, though their influence wanes against newer disciplines. Bloodline wizards pursue the fusion of mortal flesh with magical creatures, unlocking secrets of transformation and power through intricate hereditary arts. Faith wizards, having evolved beyond the bloodline paradigm, forge their own ascendant path by harnessing the forsaken essence of fallen gods. The stability of this moment proves deceptive. Su Chen's game panel grants him knowledge that others lack—knowledge of horrors yet to unfold. Temple knights consumed by vengeance already hunt the unwary. Within a decade, the Faith Wizard Uprising will tear the world asunder. Beyond that lie the Abyssal Descent Era, the Fourth Calamity, and the Plane Wars, each catastrophe more devastating than the last. Lohr stands at the precipice of cataclysm, armed with foresight and a system the world doesn't understand. Survival is his only certainty, and he intends to claim it.